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Crash & Bass comic #100
Crash & Bass comic #125
Crash & Bass comic #200
Titanium Rhapsody
SPRITE COMIC MATERIALS
Policy: Take what you want, use it how you want. If I didn't want you using it, I wouldn't put it up here. Game Sprites are unaltered and thus not my property, Customized Sprites are all Public Domain (use them, but don't claim you made them), and Backgrounds combines the two former rules; take what you want, just don't claim you did the custom work.
YOU CAN FIND ALL MY UNRELEASED SPRITES HERE NOW.
Game Sprites
16 Colors (EGA): BIO MENACE EPS. 1-3
Snake Logan, effects, items, enemies. Everything!
16 Colors (EGA): COMMANDER KEEN 1-6
Commander Keen (eps. 1-3), effects, items, enemies. Everything!
Commander Keen (eps. 4-6 plus Dreams)
Commander Keen 4 items and enemies
Commander Keen 5 items and enemies
Commander Keen 6 items and enemies
Commander Keen 5 shield generators
Commander Keen 5 map items
Commander Keen 6 map items
Customized Sprites
16-bit: MEGAMAN 7 STYLE
Dr. Light, Roll, Protoman and Megaman headbanging (from "Titanium Rhapsody")
Dr. Light and Dr. Wily in tug-o-war (from "Titanium Rhapsody")
Dr. Light on drums, Bass on guitar and Protoman on piano (from "Titanium Rhapsody")
Protoman on piano - layered .PSD file (opens in Photoshop and Paint Shop Pro), right-click and 'save as' to download
Bass on guitar - layered .PSD file
Dr. Light on drums - layered .PSD file
Expanded Megaman MM7-style sheet (work in progress)
16-bit: MEGAMAN X 1-3 STYLE
Megaman Q (discontinued) (from "Grading Up Grading Up Grading" and "Further, More, Bigger, Better" aka "Megaman/Daft Punk 1 and 2")
Custom Backgrounds
CUSTOM WORK (16 bit)
Train / Subway (total): Total picture, to show you what it looks like complete.
Train / Subway (.psd version): PSD version for users of Photoshop or Paint Shop Pro; all the elements are set on different layers, for easy cutting and pasting. Simply position your characters in the right layer.
Train / Subway (.gif version): GIF version for stricly MS Paint users; all the layered items are separately shown, but can easily be pasted over one another. Put your characters in and stack it together!
Kitchen: open cupboards and drawers can easily be pasted over their closed equivalents. Have fun.
Ripped Backgrounds
16 Colors (EGA): Space Quest III
A black hole
Deep space
Earth
Garbage scow: ACME missile
Garbage scow: controls
Garbage scow: entrance to pipe
Garbage scow: Battlebot head
Garbage scow: junk lift
Garbage scow: inside pipe
Garbage scow: escape pod landing site
Garbage scow: close-up of robot pilot
Garbage scow: outside view
Monolith Burger: left end
Monolith Burger: distant
Monolith Burger: right end
Pestulon cubicles 1
Pestulon cubicles 2
Pestulon - Elmo's office
Planet Ortega
Ortega: crevice
Ortega: ravine
Ortega: rocks
Ortega: more rocks
Ortega: shield generator
Planet Ortega + Pestulon moon
Planet Phleebut
Big Robot
Robot Arena
Sierra Headquarters
Space
8-Bit: TEENAGE MUTANT NINJA TURTLES 1 + 2
TMNT1 sewer
TMNT2 sewer
8-bit: RIVER CITY RANSOM
Ballpark 1
Ballpark 2
Section behind bridge
Bridge
Building
Outside building
Inside building, 1
Inside building, 2
Outside building... again
Outside building... once more
Classroom
Construction yard 1
Construction yard 2
Dump 1
Dump 2
River City High floor 1
River City High floor 2
River City High floor 3
River City High gym
Pop's Health Club
River City High, outside
Mall 1
Mall 2
Mall 3
Mall 4
Park 1
Park 2
River City High roof
River City HS
Tunnel
Tunnel entrance
8-bit: MEGAMAN 2
Crashman's room
Credit screen meadow
Dr. Wily's hologram room
Robot Master second battle room
Robot Master second battle teleporters
16-bit: MARIO IS MISSING
City 1 foreground
City 1 background
City 2 foreground
City 2 background
City 3 foreground
City 3 background
City 4 foreground
City 4 background
City 5 foreground
City 5 background
16-bit: MEGAMAN 7
Bass & Treble's cliff from the credits
"Eddie" lab from the credits
"Eddie" ship
"Eddie" ship background
Dr. Light's lab.
Dr. Light's lab, destroyed.
Intro stage city foreground 1
Intro stage city foreground 2
Intro stage city background
Wily's fortress
Wily's lab 1 (intro sequence)
Wily's lab 2 (intro sequence)
Wily's lab 3 (intro sequence)
Wily's lab 4 (intro sequence)
16-bit: MEGAMAN X 2
Intro sequence: background
Intro sequence: middle layer
Intro sequence: rocks in front
Intro sequence: level entrance
16-bit: MEGAMAN X 3
Intro stage background
Intro stage building entrance
Maverick Hunters lab
Dr. Doppler's stage
16-bit: SUPER DOUBLE DRAGON
Airport - background
Airport - foreground
Airport - terminal
Alleyway with fire escape stairs.
Alleyway - Other side of the building.
Forest and canyon, background
Forest and canyon, foreground
Chinatown, balconies
Chinatown, dojo 1
Chinatown, dojo 2
Chinatown, dojo 3
Chinatown, street
Las Vegas, elevator
Las Vegas, lobby
Las Vegas, street
Las Vegas, second floor
Boss palace, final room
Boss palace, hallway
Truck
Truck crash site
16-bit: TEENAGE MUTANT NINJA TURTLES 4
Prehistoric stage, foreground
Prehistoric stage, background
Starbase, background
Starbase, foreground part 1
Starbase, foreground part 2
Alleycat Blues (alleyway)
16-bit: ALIEN VS. PREDATOR
New Shangai (city)
Earth-like planet 1
Earth-likw planet 2
Level 1: Grimy underground tunnel
Game Art
16 colors (EGA): BIO MENACE EPS. 1-3
Bio Menace Episode 1 masks (background objects)
Bio Menace Episode 1 objects (for in map editor)
Bio Menace Episode 1 tileset
Bio Menace Episode 2 masks (background objects)
Bio Menace Episode 2 objects (for in map editor)
Bio Menace Episode 2 tileset
Bio Menace Episode 3 masks (background objects)
Bio Menace Episode 3 objects (for in map editor)
Bio Menace Episode 3 tileset
16 colors (EGA): COMMANDER KEEN 1-6, DREAMS
Commander Keen 1 end screen 1
Commander Keen 1 end screen 2
Commander Keen 1 story screen
Commander Keen 1 title screen
Commander Keen 2 end screen
Commander Keen 2 story screen
Commander Keen 2 title screen
Commander Keen 2 end screen 1
Commander Keen 2 end screen 2
Commander Keen 3 story screen
Commander Keen 3 title screen
Commander Keen 4 ending
Commander Keen 4 story screen
Commander Keen 4 story sequence
Commander Keen 4 title screen
Commander Keen 5 ending
Commander Keen 5 story screen
Commander Keen 5 story sequence
Commander Keen 5 title screen
Commander Keen 6 ending
Commander Keen 6 story screen
Commander Keen 6 title screen
Commander Keen 4,5,6 big Keens
Commander Keen Dreams title screen
Commander Keen 1 tileset
Commander Keen 2 tileset
Commander Keen 3 tileset
Commander Keen 4 masks (background objects)
Commander Keen 4 objects (for in map editor)
Commander Keen 4 tileset
Commander Keen 5 masks (background objects)
Commander Keen 5 tileset
Commander Keen 6 masks (background objects)
Commander Keen 6 tileset
This comic owes a debt of inspiration to Bob and George, the Comic Strip. Spritesheets provided by Sprites Inc. Crashman, Bass, and all characters from the Megaman videogame series are the creative property of Capcom. All original titles, names and material are copyrighted by Fragile-Minds.com. Nothing from this site may be reproduced without express consent from the creative owners. For more information, contact the author.